2/20/2023 0 Comments How to use sweetfx shader suite![]() Overall the basic idea is to make a scene more uniformly colorful (positive values) or more uniformly desaturated, instead of having areas that are extremely colorful and others not so much or have areas that are completely grey and have other still remain fairly colorful, which is how Saturation works - every pixel is saturated or desaturate by the same amount with Saturation. Yesterday I changed this so negative values now mutes the colors of strongly colored pixels more (not less) than pixel with little color. Earlier in development negative values of vibrance would decrease saturation more on the same pixels (those with little color) resulting in a very abrupt change from mostly grey to very colorful and very little in between. In case you do : Positive values for Vibrance boosts the saturation of pixels with little color more than those with much color. h file.Ĭlick to expand.There are no Luminance settings in SweetFX - do you mean Vibrance? txt suffix because I figured that it was less scary for novices to open a. * The filenames of SweetFX_settings.h and SweetFX_preset.h was changed to use a. I've now set it to 8 instead of 7 and retweaked the settings to look good with the setting. * Vignette runs a little faster as I discovered that odd numbers in the VignetteSlope setting makes it run slower. The speed impact of this shader is tiny - as I've optimized it greatly over this last week. Dither will also dither the output of all the other shaders too, but they don't really cause any visible banding. I suggest you switch it on if you use the Vignette. This either removes or greatly lessens the banding caused by Vignette. It dithers the image to make it look like your monitor can display 9 bits per component rather then it's actual 8 bits. * Vibrance now works correctly - I may tweak it later, but it now saturates weak colors more than strong colors as it should.
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